/**
 * Created by DukeCrushIt on 2015/7/30.
 */
//module dukeutil{
    class GravityItem {
        public phase:number=0;//0 gravity 1 roll to
        public doublePhase:boolean = true;
        public displayObject:egret.DisplayObject;
        public targetY:number;
        public currentSpeedX:number;
        public currentSpeedY:number;
        public step:number=0;
        public overCallObj:any;
        public overCall:Function;
        public constructor(){
        }
        public reset(){
            this.phase = 0;
            this.step = 0;
            this.doublePhase = true;
            this.overCall = null;
            this.overCallObj = null;
        }
    }
//}